I recently had to write a brief paper about “what is painting.”
In the end, my definition used the word art, so I felt compelled to define art. Though this is often perceived as a complicated task, and I admit that under certain circumstances it may be, I didn’t find it so. In my opinion, art is incredibly broad, and even though I’m open to a lot of things and of a very inclusive nature, I’m sure there is something out there that somebody considers to be art, that I might not. So I decided that I would define art as: the result of a creative process which somebody considers to be art.
It’s that simple to me.
If we ask Google “define: art,” we find this:
| Noun: |
- The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture,…: “the art of the Renaissance”
- Works produced by such skill and imagination.
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The definition supplied by Google is even simpler, if we ignore the statement about what art “typically” is, which I find is probably numerically accurate, but not of much use. So the definition of art, as provided by Google would then be: “The expression or application of human creative skill and imagination.”
By either of these definitions, as well as the one provided by Santiago and Wikipedia, games can be art. Ebert, however, decides that games fitting into definitions of art still doesn’t necessarily mean that they can be an artform.
Ebert decides to take the discussion towards the goal of a game. He suggests that the fact that you can win a game makes it differ from art. I would suggest that winning a game is as much a reason to say that games cannot be art as it is saying an installation piece that provides its audience with goals cannot be art. I would suggest as well that winning is just a tiny part of what is actually an overarching experience. If you went to check out a painting somewhere and you would probably talk about this as being an “experience.” Observing the roles of different colours, understanding the roles of different characters, exploring the rules the artist painted by and discussing the possible messages a piece might send are all things we might do (or not) when observing a painting. To me, carrying out a game to its conclusion (if it has one), is as much a part of the game as figuring out the message an painter is expressing through a painting. It’s one tiny little part of the experience that can be very satisfying, but it doesn’t always happen the same way and it doesn’t always mean the same thing.
On the same point, Ebert suggests that a game without points or rules ceases to be a game. I disagree, in large part because I think that games of that nature have hidden points, rules, goals, etc. The point is that they rely on the player to create them on their own. I can start playing a flight simulator without any sort of “mission,” where I don’t get any “points” and where the only rules are defined by the physics engine and the type of plane I’m flying and enjoy myself in the same way I would any other game because I will start setting my own objectives, giving myself rules and awarding myself points. It’s sort of like comparing figurative art to abstract. They can both be art forms, even though one sets clear rules about what you’re observing and how you should observe it, whereas the other is more open to interpretation and allows the viewer to make up their own ideas about it. Also, I’m surprised he would phrase himself in the way he has:
it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.
See, there are many games that you cannot win, and even those where you can, the player rarely considers the “win” as the point of the game. It’s like suggesting that writing a book with a conclusion should discard it from the realm of art, and that only open-ended books should be revered. But what I find most surprising about this statement is that Ebert tells us that he is a huge fan of film. By his statement, I feel like it would make sense to say that every art form isn’t truly an art form, but a mere representation of an artform of a lower technical/physical/technological complexity than itself. Thus, a film could be said to simply be a representation of a play, a play a representation of a novel, a novel a representation of a story and so on. Of course, it doesn’t actually make sense to say that. It’s just that his sentence doesn’t make much sense. If anything, a game without those elements becomes a simulation, but not a representation of other forms of art.
In the end though, I think the fact is that Ebert is considering these games from a particular point of view: that of someone who hasn’t played them, somebody who doesn’t seem to understand what they can do and somebody who doesn’t seem to understand that any medium can be used to create art.
If Ebert had seen/exprienced this, maybe he wouldn’t be so categorical about denying games a place in the art world. However, I personally think that even commercial games can be art. As long as somebody out there made a decision to make a videogame as an artwork, rather than as purely as a game, I would consider it to be art. In the same way that even though people initially used cameras in a context that was not considered artistic, photography is definitely considered to be an artistic medium now.